Customer-Employee System + GameEvent System (v1.0.0)

FORMATSUnity
Version v1.0.0: Link 1 | Link 2 | Link 3

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This system has a very easy setup.
Every main value of the system is exposed in the inspector so that the main functionality and looks can be tweaked by non-programmers as well.

System’s settings can be modified in both editor and runtime(changes stay after exiting play mode).

The system can be easily modified or upgraded since the system is made by using a simple beginner-friendly code architecture with descriptive comments everywhere.

The code of the system uses GameEvents based on scriptable objects which are handy, easy to use and get into(GameEvent system is included in the package along with instructions).

Technical details
FEATURES:
– Auto and Manual customer spawning
– Spawn overlap safeguard
– Customer movement
– Transparent indicator objects on customer movement waypoints
– Manual spawning of employees
– Customer distribution among employees
– Employee order preparation system with a progress bar

SYSTEM CONTROL:
CustomerSettings:
– Spawn point and line-end position indicator toggle
– Spawn cooldown cooldown control
– Spawn overlap safeguard control
– Movement speed control
– Max customers in line control

EmployeeSettings:
– Progress bar sprite, size and fill method control
– Order preparation time control
– Customer position indicator toggle

SUPPORTED OS:
– The system was made in a project for Android platform, but it can be used for others as well.

DOCUMENTATION:
– All of the necessary documentation and instructions can be found within the package.

VERSION:
– The system has been made in 2021.3.9f1 even though it’s been uploaded from a 2021.3.16f1 version, it should work on any version unless maybe on way older ones.

https://assetstore.unity.com/packages/tools/game-toolkits/customer-employee-system-gameevent-system-242979

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