Built-In Mobile Lighting Box (v1.5)

FORMATSUnity
Version v1.5Link 1 | Link 2 | Link 3

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Maximum quality and performance solution for mobile platforms (and WebGL) for Built-in pipeline of unity

Latest update (1.4 & 1.5) only works on Unity 2019 and 2020.2 . you can downloadv1.2 for 5.6+ from doc file

This is a all in one lighting , graphics and optimization package for every game/scene type
Mobile Lighting Box is built to help you fully optimize Unity Built-In pipeline to get the highest quality and performance on this Built-In pipeline.
With this you can have a very high performance even more than universal render pipeline on Built-In pipeline

This package has professional effects of ACES tonemmaping and Color Grading with the highest possible optimization !!! You can easily use it on any device, especially mobile phones Do not forget that the base of the mobile lighting box is based on lightmappoing,although you can also use the real-time mode solution using mobile lighting box. Just watch my videos and enjoy using Mobile Lighting box

Using this asset you can reduce your build size lower as possible with few clicks
Also, Lightmapping settings in Mobile Lighting Box are adjusted that you can bake your scene in the fastest possible time with the highest quality.

Yes, instead of spending hours for baking, now you can bake your scene in a few minutes even your scene is too big!!! Enlighten Realtime GI,Enlighten baked GI,Progressive GPU and CPU are fully supported

==> Features:
– Save ,share and use your lighting profiles between scenes or projects
– Easy lightmapping on Realtime GI,Baked GI both CPU and GPU, Fully realtime
– Optimize your materials, models and textures with batch importer
– ACES optimized tonemapping
– Easy and fast color grading

(Exposure,contrast,gamma,saturation,RGB color changer)
– Vignette support
– Maximum performance on built-in pipeline
– Sun shaft effect with the best quality per

performance settings
– Automatic easy to use scene fog settings adjustment
– Lighting triggers for switching to a new profile during gameplay
– All in one windows for whole scene settings related to lighting and optimization
– Batch Material converter to convert all default materials into optimized ones
– Batch texture importer to reduce final build size with just a few clicks (up to ~50% optimizing)

https://assetstore.unity.com/packages/tools/utilities/built-in-mobile-lighting-box-181005

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