In this course led by Emiel Sleegers, you will learn how to create a detailed and realistic terrain using a combination of Mudbox and World Machine. The course takes you through the entire process, starting with creating a base plane in Maya and then sculpting the terrain in Mudbox to achieve the desired shape and form.
After sculpting the terrain, you will learn how to export it into World Machine, where you will further enhance the detail and complexity of the terrain. Additionally, you will explore the use of Photoshop to generate textures that will be applied to the terrain.
Once the terrain and textures are complete, the course will guide you through the process of exporting and setting up the terrain in popular game engines such as Unity3D, Cryengine3, and Unreal Engine 4. This allows you to see how your terrain can be integrated into different game development environments.
By the end of the course, you will have gained valuable skills in terrain creation using Mudbox and World Machine, as well as understanding the process of exporting and setting up terrains in various game engines. This knowledge will enable you to create immersive and visually stunning environments for your own game projects or other applications.
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