Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.
Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!
Please note this plugin uses the standard FBX import pipeline and your .blend file should follow the regular guidelines for exporting a compatible FBX for import to UE, e.g. no complex node based materials. Be prepared to continue to need to rebuild your materials in Unreal post-import.
Technical Details
Features:
Import .blend files directly into the content browser.
Adds a reliable context menu button to open the source in Blender.
Supports manual re-import and automatic re-import when source is modified.
Code Modules:
BlendImporter (Editor)
Supported Development Platforms: Win64, MacOS
https://www.unrealengine.com/marketplace/en-US/product/blend-file-importer
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