Mage and Archer characters for RPG games with facial rigged
Technical Details
Features:
Facial Rigged.
Over ~70 animation, ~10 face expressions, ~ 10 Lipsync animations available.
Blend Colors, Textures and Dirt for all SK_mesh parts.
Assign and Retarget with Mannequin Skeleton
Mix with all my modular male packages
Same style with FurryS2
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video to clearly how it work)
Animated: (Yes)
Number of characters: 1
Vertex counts of characters: 15.000 ~ 35.000
Texture Resolutions: 2048 ~ 4096
Number of Animations: ~70
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
https://www.unrealengine.com/marketplace/en-US/product/berserkers2-mage-and-archer
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