Ascent Combat Framework (ACF) v 2.5 – C++ Action RPG Creator

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

FORMATSUnreal
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Ascent Combat Framework (ACF) is a multi-modules C++ Plugin that provides an extendable and easy to use framework to build your Action RPG in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking.
NEW 2.5! UE5 Support and improved code cleaningness and organization!
NEW! Request the FREE ACF ULTIMATE Sample Project, a COMPLETE GAME made with ACF and ASCENT TOOLSET, ready to be extended and customized!
Why is different?
Its modular and generic architecture will let you create your very own gameplay avoiding that “garbage asset flipper” feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience.
Everything is exposed to blueprint to be expandable without coding, so you’ll have all the power of a professional C++ Gameplay without touching a single line of code.

Technical Details
FREE SAMPLE PROJECT on Discord
Features:
Generic Character Controller
Generic Actions System
Curve Driven Animation System
Items, Inventory, & Crafting System
AI Framework & Companions
AI Groups
Statistics and RPG Framework (ARS): create your stats & attributes
Optimized Collisions Manager (ACM)
Targeting System (ATS)
Camera Manager (CCM)
Combined Animation System and Executions (CAS)
Mount System
Spells & Magic System
Music Manager
NEW V2 Automatic Save System
Code Modules:
Ascent Combat Framework [Runtime]
Camera Manager [Runtime]
Targeting System [Runtime]
Advanced RPG System [Runtime]
Collisions Manager [Runtime]
Ability System [Runtime]
Combined Animation System [Runtime]
Crafting System [Runtime]
Executions System [Runtime]
Automatic Save System[Runtime]
MountSystem [Runtime]
Number of Blueprints: 101
Number of C++ Classes: 154
Network Replicated: Yes

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