This project includes everything pictured with all assets, maps, and materials created . Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
17 Meshes
High quality texture sets – 2048 pixels +
Master material set up that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
Specialized cloth shading material for fuzzy cloth look
Realistic Post Process and Look Up Table
Art Deco inspired Design
Optimized for games but easily usable for arch viz.
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Texture Sizes:
2048 [53]
1024 [1]
512 [1]
256 [1]
128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 27943 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 18
Number of Materials and Material Instances: 18
Number of Textures: 60
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