This project includes everything pictured with all assets, maps, and materials created. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
48 Meshes
High quality texture sets – most 2048 pixels +
Master material set up that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
Realistic Post Process and Look Up Table
Includes static versions of all machines as well as seperated button version blueprints
Includes static emissive screen graphics as well as dynamic moving versions to add life to your scene
Optimized for games but easily usable for arch viz
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Texture Sizes:
2048 [32]
1024 [6]
512 [1]
256 [1]
128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 37704 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 48
Number of Materials and Material Instances: 25
Number of Textures: 44
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