AR + GPS Location (v3.8.0)

FORMATSUnity
Version v3.8.0Link 1 | Link 2 | Link 3

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Create Location-Based Augmented-Reality experiences in Unity!
The Unity AR+GPS Location asset brings the ability to position 3D objects in real-world geographical locations via their GPS coordinates using Unity and Augmented-Reality. It supports both Untiy’s AR Foundation and Vuforia.

It works by mixing both GPS data and the AR tracking done by AR Foundation or Vuforia.

▶︎ Main Features
❖ 🎉 🆕 Routes and Navigation: AR navigation powered by the Mapbox Directions API!
➤ Navigate in AR using routes built by the Mapbox Directions API.
➤ Create custom, hand-made routes for places not mapped by mapbox.
➤ 3D Signs, arrows and line-renderings to guide the user throughout the route.
➤ Completely customizable experience.
➤ Full sample project using the Mapbox SDK to display a 2D map alongside the AR view

❖ Place 3D Objects in geographical positions defined by their latitude, longitude and altitude.
❖ AR Hotspots that are activated when the user is near a given location.
❖ Place 3D Text markers on real-world points of interest (example using OpenStreetmaps is included.)
❖ Smooth movements on device location and heading updates.
❖ Move objects or place them along paths (Catmull-rom splines) on the map.
❖ Augmented reality floor shadows.
❖ General purpose Catmull-rom curves and splines.

▶︎ Minimum Requirements
AR Foundation 4.x (support for AR Foundation 5 will arrive in future releases), or Vuforia 10 or newer.
For AR Foundation, a iOS device with ARKit support, or a Android device with ARCore support (see the AR Core device list here).
For Vuforia, a device with ground plane support (see the list of devices here)
The device must have functioning magnetic and GPS sensors.
For better performance, a working gyroscope is also recommended

▶︎ Limitations
Altitude information is usually very imprecise so, currently, it’s best to use heights relative to the device position or relative to detected ground planes.
Landscape mode does not work well on may Android devices, due to a problem with tilt-compensation on the magnetic sensor data.
There are limits due to the GPS precision. So, on good conditions precision can range from 2 to 5 meters, and on bad conditions from 10 to 20meters.
Does not work well on indoors.

https://assetstore.unity.com/packages/tools/integration/ar-gps-location-134882

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